82 MODEL AVIATION
Power Switch: MRC Reflex XTR Simulator
TOM SULLIVAN
+
• Realistic graphics; in some cases you would
think you were looking at the real thing.
• USB adapter allows you to use your
transmitter for a more realistic feel.
• Included “Model Editor” allows you to create
your own aircraft.
• Wide range of airplane and helicopter models
from which to choose.
• Wide range of scenery in which to fly,
including indoor and slope scenery.
• Flight recorder allows you to record and play
back flights at any time.
• A 40 MB online demo can show you whether
or not your computer can handle the
graphics.
-• Many of the menu items, model names,
recordings, and scenery names are in German. It
will take a bit of trial and error to find what
you’re after.
• While powerful, the Model Editor has a steep
learning curve. Compounding that, some of the
included tutorial is in German.
Pluses and Minuses
The Reflex XTR simulator software comes on a CD-ROM and includes a
transmitter adapter that plugs into a USB port on your computer.
An RC flight simulator that is all
about keeping it “real” and not
being simply a computer game
All simulated models feature real-time movable
surfaces. As you can see, the ailerons, rudder, and
elevator are shown at full deflection.
Inside the adapter is
a little circuit board
that translates
signals from your
transmitter to
the computer. It’s
a bit bulky, which
could make it a
tight fit on some
systems.
MODEL RECTIFIER Corporation’s (MRC’s) new Reflex simulator is one of
the first of a new generation of “extremely” photo-realistic flight simulators. At
the core of this realism is what is referred to as the patented “PANOlusion
Engine.” Everything you see (aircraft, scenery, objects, etc.) is created from
actual pictures to give the simulator a real look.
The software comes with airplane and helicopter simulations as well as a
Model Editor (more about this feature later). Also on the CD-ROM are the
instructions for the simulator. Although I would have rather had a printed manual,
the instructions are viewable on any Web browser. The best instruction resource
is the on-demand Help Screen (the “?” on the top of the screen), which is just a
click away while the Reflex XTR simulator is running.
Let’s see what the Reflex XTR simulation is all about. But first I’ll point out
that reviewing any simulator package can be a lengthy task; since space is at a
premium in magazines, I’ll touch on as much as I can.
First Impressions: The Reflex XTR simulator comes in a small cube of a box.
09sig3.QXD 7/25/06 10:54 AM Page 82September 2006 83
• PC Pentium 4 2.8 GHz processor
• 2 GB RAM
• Radeon 9600 video card (256 MB of
RAM)
• Sound Blaster Live! sound card (24 bit)
• Futaba T6EXA transmitter
• Windows XP (Service Pack 2)
operating system
System Tested On
• PC Pentium 4 1200 MHz processor
• 256 MB RAM
• 1 GB available hard disk space
• DirectX 8.1-capable 3D hardware
accelerated video card with at least 32
MB of video RAM—AGP 2x or better
(MRC currently recommends 64 MB or
more.)
• Shared RAM and 3D software
emulation not supported
• CD drive
• USB port
• RC transmitter (minimum four
channels) with a trainer or DSC jack
• Windows 98/98SE, Me, 2000, or XP
operating system
Minimum Requirements
If you want to create your own aircraft, the included Model Editor
allows you to make realistic versions from side, front, top, and
bottom photos.
This F-86 is just one of the many scale models included with the
Reflex. It is a ducted-fan jet and certainly sounds the part!
Photos by the author
The Reflex XTR excels with the small
electric-powered models. Shown is an
Ikarus Shock Flyer in an indoor setting.
The Reflex includes a nice variety of scale
helicopters. All are well detailed but have
no cockpit detailing, making them look
hollow.
3-D IMAC and TOC pilots rejoice! Not
only are large aerobatic models included,
but they are realistic, allowing you to
master 3-D flying.
One of the great features is the broad
range of places to fly. None is more
breathtaking than this slope soaring scene,
complete with updrafts and a beautiful
sunset.
09sig3.QXD 7/25/06 10:43 AM Page 83Inside are the CD-ROM and a sheet with basic getting-started
information about the system.
Also included is the USB adapter that allows you to use your
own transmitter. Inside the adapter is a bit of electronic wizardry,
with a USB plug on one end and a telephone socket on the other.
At 2.25 inches long and roughly .875 inch square, the adapter’s
size may make it a problem to install on some systems. Plugging
into the telephone socket is a cord (approximately 6 feet long) with
a trainer or DSC plug on the end of it.
Our review system came with the square Futaba trainer plug,
which plugged into the back of my Futaba T6EXA transmitter. The
system can be ordered to suit whatever brand radio the user
prefers.
Installation: Installing the Reflex XTR simulator isstraightforward. Plug the USB adapter into an available USB port,
and then pop the disc into your CD-ROM drive.
The install program requires you to make a few choices about
language and where to install. Once those choices are made, the
installation takes less than a minute. (The installation program also
allows you to uninstall the simulation software as well—a nice
touch.)
Using the Simulator: The Reflex XTR program requires the USB
adapter to be connected and that your transmitter be plugged in
and turned on. Running the simulator the first time, you’ll see a
window pop up with a variety of menu options along the top. In
the center is simulation with a model sitting on the ground, waiting
to be flown.
Many might just want to hit the F4 key to start the simulation
(as I did), but you’ll probably be surprised by what happens. The
default channel assignments were way off for my Futaba
transmitter, so my first flight was a spectacular crash.
I should have run the Calibrate Center routine located in the
Radio drop-down menu. Once that was complete, I brought up the
channel-assignment window (F7) and followed the simple step-bystep
directions to assign all the controls and functions.This setup process takes only a few
minutes. You can assign as many as eight
channels and have separate assignments for
airplanes and helicopters.
With the channels properly assigned, it
was time to fly. Throttling up the model, I
was surprised by how realistic it looked.
All the airplane’s surfaces (ailerons,
elevator, etc.) moved as I moved the sticks.
In addition, the exhaust from the
muffler was not only visible, but it
increased as the throttle increased. Taxiing
along in the grass, I could see the airplane
“bumping” up and down as it would at the
real-life flying site.
After rotation and liftoff I took the
model up to a cruising altitude and made a
few laps around the field to familiarize
myself with the simulated surroundings.
The detail level was amazing. There were
trees, grass, shrubs, various buildings, a pit
area, and more—all looking real life.
Then, out of nowhere, a giant redstriped
wall appeared and the airplane
stopped. Was this a bug? No. It is the way
no-fly zones are protected in the Reflex. It
varies depending on the scenery you have
chosen, but you’ll find these regions in the
pit areas, over houses, etc. It’s a nice touch
and certainly does get your attention. With
any of the zones there is a bit of a buffer to
allow you to turn the model around.
If you’re flying your aircraft higher than
23 feet in altitude, you can fly through the
zone. Below that height the model will
automatically be stopped and returned to
the runway.
Experimenting with the various scenery
files (11 total), I found a wealth of variety.
With just a few clicks of the mouse I could
choose from among average flying fields,
farms, a beautiful seaside cliff for slope
soaring, contest sites, and even an indoor
gymnasium. All had their unique features,
but what really impressed me was the
variety in the lighting.
Most current simulators have the sun
straight overhead (12:00 position). A
couple of the Reflex sceneries were that
way, but many weren’t. Some looked like
early morning; others had the look of the
hour before sunset. Some featured bright
sun and others were a bit hazier.
Playing with the wind and thermal
settings provided an even more immersive
experience. A nice touch was the
turbulence (bump force) that went beyond
simply adding wind. It mimicked the gusts
and turbulence you would experience in
everyday life.
The Models: Switching from the scenery
selection to the model selection, I found a
rich variety of aircraft from which to
choose. There were 25 helicopters and 47
airplanes. For helicopter pilots there were
trainers, sport models, 3-D machines, and
wonderfully modeled scale aircraft.
The airplanes included trainers, sport
models, 3-D foamies, small electrics, large
3-D Tournament of Champions aerobats,
gliders, and ducted-fan types. There was
truly something for anyone, regardless of
your skill level or the type of flying that
interests you.
Each model had an extremely high level
of detail. All movable surfaces would move
when I activated them. Some models
included flaps, and I could dial them in as
well. The propeller or rotor blades looked
realistic as they responded to changes in
throttle setting.
I know I mentioned it before, but the
exhaust was handled extremely well—
especially on the helicopters. If I selected a
helicopter with 3-D (inverted) pitch
capability, I could change the pitch and
watch the exhaust as it was sucked into the
rotor blades.
Another feature each model had was
crash damage. With many of the simulators
today a crash is a crash, meaning that the
simulation will stop and reset within a few
seconds, regardless of the intensity of the
accident.
With the Reflex XTR there were
varying levels of crash damage. In some
minor cases maybe the landing gear was
knocked a bit askew, and other times
maybe the rudder or wingtip was bent. The
model was able to be flown with the
damage—a nice touch. However, larger
crashes could kill the engine or total the
model completely.
In trying the various models, another
thing that struck me was how different each
of the models flew. I won’t go so far as to
say each flew exactly as the aircraft would
have, but they were close and convincing.
The smaller models became “squirrelly”
at lower speeds and could tip stall into a
snap. The 3-D foamies flew similarly to my
Ikarus and Hobby Lobby foamies and
looked wonderful flying in the indoor
scenery.
I wouldn’t consider myself a great
helicopter pilot, but I can hold my own.
Using the helicopter side of the simulation
I found myself having some of the same
problems I encounter in real life; but now I
had a tool to work through them.
Some of the 3-D models were fantastic.
The Hirobo Eagle Freya SST was quite
responsive, and I think any 3-D pilot would
feel at home with it.
If I felt that any of the default models
needed a bit of tweaking to fly a bit more
to my liking, I brought up the “Modify
Physical Parameters” menu using the F11
key. This menu had a vast amount of
adjustable options to tailor the model as
needed.
Things as common as the weight,
wingspan, and CG placement, down to the
spring rate of the main gear could be
adjusted. There were approximately 100
separate parameters that could be modified.
The Extras:
• The Flight Recorder: Although it is not
unique to the Reflex XTR, one of the
included features is a flight recorder. It
allows you to record and play back any
flight—including the model and scenery
used during the original recording. Several
helicopter and aircraft recordings were
included for me to view.
• Torque Training: With today’s emphasis
on 3-D high-alpha flight, the Reflex XTR
has a feature that could help; it is called
“torque training,” and it aids in learning the
tricky art of hovering and torque rolling.
You can have control of as few as one
channel (throttle, for instance), and the
simulation controls the rest. I can add in
more channels—rudder, elevator, and
aileron—as I become more proficient. Thesimulation stops if your aircraft crashes or
gets too out of control. Each time it resets,
the airplane is already in the training
position.
For helicopters there is a Hover
Training feature that works exactly like the
torque training for airplanes. If you’re a
student of helicopter flying, as I am, you’ll
find that this feature makes the Reflex
XTR invaluable.
If you’re already a hover expert, try this
training mode with the helicopter while
inverted; you’ll be at the field doing it for
real in no time, having saved countless
trips to the hobby shop for replacement
parts.
• The Model Editor: The Reflex XTR
includes the Model Editor, which allows
you to create new aircraft or modify the
way existing models look. It is an
extraordinarily powerful program, allowing
you to work from actual side, top, front,
and bottom photographs of a real model.
All models can be viewed and rotated in 3-
D space, just as they would appear in the
simulator.
The included tutorials for the Model
Editor are in German. That’s great if you
can read the language, but it’s almost
useless for me. MRC is aware of this
problem and is in the process of fixing it.
As I mentioned, the Reflex XTR is a
powerful program; however, the learning
curve for it is a bit steep. Compounding
this is the fact that one of the included
tutorials is in German. That’s great if you
can read German, but it’s of little use to
me. After some searching online, I found a
brief Adobe Acrobat file that shows the
proper way to take photos of a model, but
the rest is up to trial and error.
Since I received the original software I
have been pleased to receive notices of
continued updates to the software. Not only
were certain bugs fixed, but features and
more scenery were added—at no charge.
These updates are free to any Reflex
XTR owner and can be downloaded from
the MRC Web site. I check back often just
to see if new aircraft or scenery is
available.
As they say, a picture is worth a
thousand words. Imagine what a brief
movie can describe. With this in mind,
several short movies of MRC’s Reflex
XTR simulator are available via the MA
Web site.
This footage can give you a better
understanding of what the Reflex simulator
is all about. You’ll see the scenery, models,
and features that can’t be described in a
few short paragraphs. All movies are
available in QuickTime and
WindowsMedia formats.
The Reflex XTR is an impressive
system. It may not have some of the
multiplayer bells and whistles of other
simulators on the market, but it is a solid
piece of programming. It has been designed
to be a pure flight simulator with actual
environments, offered in as realistic a
manner as possible, which an RC pilot can
use to hone his or her skills and become
more proficient.
Its unbelievable realism along with the
wide range of scenery and models to
choose from make it a great choice. The
additional feature of being able to use your
own transmitter allows you to become
familiar with all the switch, trim, and knob
locations.
The graphics are fantastic, and as long
as you have a computer that meets or
exceeds the minimum specifications, this
can be a valuable teaching tool for any RC
pilot. MA
Manufacturer/Distributor:
Model Rectifier Corporation
80 Newfield Ave.
Edison NJ 08837
(732) 225-6144
www.modelrectifier.com/products/rcFlight
Simulators/index.asp
Retail price: $299
Products Used in Review:
Futaba T6EXA transmitter:
Great Planes Model Distributors
Edition: Model Aviation - 2006/09
Page Numbers: 82,83,84,86,88
Edition: Model Aviation - 2006/09
Page Numbers: 82,83,84,86,88
82 MODEL AVIATION
Power Switch: MRC Reflex XTR Simulator
TOM SULLIVAN
+
• Realistic graphics; in some cases you would
think you were looking at the real thing.
• USB adapter allows you to use your
transmitter for a more realistic feel.
• Included “Model Editor” allows you to create
your own aircraft.
• Wide range of airplane and helicopter models
from which to choose.
• Wide range of scenery in which to fly,
including indoor and slope scenery.
• Flight recorder allows you to record and play
back flights at any time.
• A 40 MB online demo can show you whether
or not your computer can handle the
graphics.
-• Many of the menu items, model names,
recordings, and scenery names are in German. It
will take a bit of trial and error to find what
you’re after.
• While powerful, the Model Editor has a steep
learning curve. Compounding that, some of the
included tutorial is in German.
Pluses and Minuses
The Reflex XTR simulator software comes on a CD-ROM and includes a
transmitter adapter that plugs into a USB port on your computer.
An RC flight simulator that is all
about keeping it “real” and not
being simply a computer game
All simulated models feature real-time movable
surfaces. As you can see, the ailerons, rudder, and
elevator are shown at full deflection.
Inside the adapter is
a little circuit board
that translates
signals from your
transmitter to
the computer. It’s
a bit bulky, which
could make it a
tight fit on some
systems.
MODEL RECTIFIER Corporation’s (MRC’s) new Reflex simulator is one of
the first of a new generation of “extremely” photo-realistic flight simulators. At
the core of this realism is what is referred to as the patented “PANOlusion
Engine.” Everything you see (aircraft, scenery, objects, etc.) is created from
actual pictures to give the simulator a real look.
The software comes with airplane and helicopter simulations as well as a
Model Editor (more about this feature later). Also on the CD-ROM are the
instructions for the simulator. Although I would have rather had a printed manual,
the instructions are viewable on any Web browser. The best instruction resource
is the on-demand Help Screen (the “?” on the top of the screen), which is just a
click away while the Reflex XTR simulator is running.
Let’s see what the Reflex XTR simulation is all about. But first I’ll point out
that reviewing any simulator package can be a lengthy task; since space is at a
premium in magazines, I’ll touch on as much as I can.
First Impressions: The Reflex XTR simulator comes in a small cube of a box.
09sig3.QXD 7/25/06 10:54 AM Page 82September 2006 83
• PC Pentium 4 2.8 GHz processor
• 2 GB RAM
• Radeon 9600 video card (256 MB of
RAM)
• Sound Blaster Live! sound card (24 bit)
• Futaba T6EXA transmitter
• Windows XP (Service Pack 2)
operating system
System Tested On
• PC Pentium 4 1200 MHz processor
• 256 MB RAM
• 1 GB available hard disk space
• DirectX 8.1-capable 3D hardware
accelerated video card with at least 32
MB of video RAM—AGP 2x or better
(MRC currently recommends 64 MB or
more.)
• Shared RAM and 3D software
emulation not supported
• CD drive
• USB port
• RC transmitter (minimum four
channels) with a trainer or DSC jack
• Windows 98/98SE, Me, 2000, or XP
operating system
Minimum Requirements
If you want to create your own aircraft, the included Model Editor
allows you to make realistic versions from side, front, top, and
bottom photos.
This F-86 is just one of the many scale models included with the
Reflex. It is a ducted-fan jet and certainly sounds the part!
Photos by the author
The Reflex XTR excels with the small
electric-powered models. Shown is an
Ikarus Shock Flyer in an indoor setting.
The Reflex includes a nice variety of scale
helicopters. All are well detailed but have
no cockpit detailing, making them look
hollow.
3-D IMAC and TOC pilots rejoice! Not
only are large aerobatic models included,
but they are realistic, allowing you to
master 3-D flying.
One of the great features is the broad
range of places to fly. None is more
breathtaking than this slope soaring scene,
complete with updrafts and a beautiful
sunset.
09sig3.QXD 7/25/06 10:43 AM Page 83Inside are the CD-ROM and a sheet with basic getting-started
information about the system.
Also included is the USB adapter that allows you to use your
own transmitter. Inside the adapter is a bit of electronic wizardry,
with a USB plug on one end and a telephone socket on the other.
At 2.25 inches long and roughly .875 inch square, the adapter’s
size may make it a problem to install on some systems. Plugging
into the telephone socket is a cord (approximately 6 feet long) with
a trainer or DSC plug on the end of it.
Our review system came with the square Futaba trainer plug,
which plugged into the back of my Futaba T6EXA transmitter. The
system can be ordered to suit whatever brand radio the user
prefers.
Installation: Installing the Reflex XTR simulator isstraightforward. Plug the USB adapter into an available USB port,
and then pop the disc into your CD-ROM drive.
The install program requires you to make a few choices about
language and where to install. Once those choices are made, the
installation takes less than a minute. (The installation program also
allows you to uninstall the simulation software as well—a nice
touch.)
Using the Simulator: The Reflex XTR program requires the USB
adapter to be connected and that your transmitter be plugged in
and turned on. Running the simulator the first time, you’ll see a
window pop up with a variety of menu options along the top. In
the center is simulation with a model sitting on the ground, waiting
to be flown.
Many might just want to hit the F4 key to start the simulation
(as I did), but you’ll probably be surprised by what happens. The
default channel assignments were way off for my Futaba
transmitter, so my first flight was a spectacular crash.
I should have run the Calibrate Center routine located in the
Radio drop-down menu. Once that was complete, I brought up the
channel-assignment window (F7) and followed the simple step-bystep
directions to assign all the controls and functions.This setup process takes only a few
minutes. You can assign as many as eight
channels and have separate assignments for
airplanes and helicopters.
With the channels properly assigned, it
was time to fly. Throttling up the model, I
was surprised by how realistic it looked.
All the airplane’s surfaces (ailerons,
elevator, etc.) moved as I moved the sticks.
In addition, the exhaust from the
muffler was not only visible, but it
increased as the throttle increased. Taxiing
along in the grass, I could see the airplane
“bumping” up and down as it would at the
real-life flying site.
After rotation and liftoff I took the
model up to a cruising altitude and made a
few laps around the field to familiarize
myself with the simulated surroundings.
The detail level was amazing. There were
trees, grass, shrubs, various buildings, a pit
area, and more—all looking real life.
Then, out of nowhere, a giant redstriped
wall appeared and the airplane
stopped. Was this a bug? No. It is the way
no-fly zones are protected in the Reflex. It
varies depending on the scenery you have
chosen, but you’ll find these regions in the
pit areas, over houses, etc. It’s a nice touch
and certainly does get your attention. With
any of the zones there is a bit of a buffer to
allow you to turn the model around.
If you’re flying your aircraft higher than
23 feet in altitude, you can fly through the
zone. Below that height the model will
automatically be stopped and returned to
the runway.
Experimenting with the various scenery
files (11 total), I found a wealth of variety.
With just a few clicks of the mouse I could
choose from among average flying fields,
farms, a beautiful seaside cliff for slope
soaring, contest sites, and even an indoor
gymnasium. All had their unique features,
but what really impressed me was the
variety in the lighting.
Most current simulators have the sun
straight overhead (12:00 position). A
couple of the Reflex sceneries were that
way, but many weren’t. Some looked like
early morning; others had the look of the
hour before sunset. Some featured bright
sun and others were a bit hazier.
Playing with the wind and thermal
settings provided an even more immersive
experience. A nice touch was the
turbulence (bump force) that went beyond
simply adding wind. It mimicked the gusts
and turbulence you would experience in
everyday life.
The Models: Switching from the scenery
selection to the model selection, I found a
rich variety of aircraft from which to
choose. There were 25 helicopters and 47
airplanes. For helicopter pilots there were
trainers, sport models, 3-D machines, and
wonderfully modeled scale aircraft.
The airplanes included trainers, sport
models, 3-D foamies, small electrics, large
3-D Tournament of Champions aerobats,
gliders, and ducted-fan types. There was
truly something for anyone, regardless of
your skill level or the type of flying that
interests you.
Each model had an extremely high level
of detail. All movable surfaces would move
when I activated them. Some models
included flaps, and I could dial them in as
well. The propeller or rotor blades looked
realistic as they responded to changes in
throttle setting.
I know I mentioned it before, but the
exhaust was handled extremely well—
especially on the helicopters. If I selected a
helicopter with 3-D (inverted) pitch
capability, I could change the pitch and
watch the exhaust as it was sucked into the
rotor blades.
Another feature each model had was
crash damage. With many of the simulators
today a crash is a crash, meaning that the
simulation will stop and reset within a few
seconds, regardless of the intensity of the
accident.
With the Reflex XTR there were
varying levels of crash damage. In some
minor cases maybe the landing gear was
knocked a bit askew, and other times
maybe the rudder or wingtip was bent. The
model was able to be flown with the
damage—a nice touch. However, larger
crashes could kill the engine or total the
model completely.
In trying the various models, another
thing that struck me was how different each
of the models flew. I won’t go so far as to
say each flew exactly as the aircraft would
have, but they were close and convincing.
The smaller models became “squirrelly”
at lower speeds and could tip stall into a
snap. The 3-D foamies flew similarly to my
Ikarus and Hobby Lobby foamies and
looked wonderful flying in the indoor
scenery.
I wouldn’t consider myself a great
helicopter pilot, but I can hold my own.
Using the helicopter side of the simulation
I found myself having some of the same
problems I encounter in real life; but now I
had a tool to work through them.
Some of the 3-D models were fantastic.
The Hirobo Eagle Freya SST was quite
responsive, and I think any 3-D pilot would
feel at home with it.
If I felt that any of the default models
needed a bit of tweaking to fly a bit more
to my liking, I brought up the “Modify
Physical Parameters” menu using the F11
key. This menu had a vast amount of
adjustable options to tailor the model as
needed.
Things as common as the weight,
wingspan, and CG placement, down to the
spring rate of the main gear could be
adjusted. There were approximately 100
separate parameters that could be modified.
The Extras:
• The Flight Recorder: Although it is not
unique to the Reflex XTR, one of the
included features is a flight recorder. It
allows you to record and play back any
flight—including the model and scenery
used during the original recording. Several
helicopter and aircraft recordings were
included for me to view.
• Torque Training: With today’s emphasis
on 3-D high-alpha flight, the Reflex XTR
has a feature that could help; it is called
“torque training,” and it aids in learning the
tricky art of hovering and torque rolling.
You can have control of as few as one
channel (throttle, for instance), and the
simulation controls the rest. I can add in
more channels—rudder, elevator, and
aileron—as I become more proficient. Thesimulation stops if your aircraft crashes or
gets too out of control. Each time it resets,
the airplane is already in the training
position.
For helicopters there is a Hover
Training feature that works exactly like the
torque training for airplanes. If you’re a
student of helicopter flying, as I am, you’ll
find that this feature makes the Reflex
XTR invaluable.
If you’re already a hover expert, try this
training mode with the helicopter while
inverted; you’ll be at the field doing it for
real in no time, having saved countless
trips to the hobby shop for replacement
parts.
• The Model Editor: The Reflex XTR
includes the Model Editor, which allows
you to create new aircraft or modify the
way existing models look. It is an
extraordinarily powerful program, allowing
you to work from actual side, top, front,
and bottom photographs of a real model.
All models can be viewed and rotated in 3-
D space, just as they would appear in the
simulator.
The included tutorials for the Model
Editor are in German. That’s great if you
can read the language, but it’s almost
useless for me. MRC is aware of this
problem and is in the process of fixing it.
As I mentioned, the Reflex XTR is a
powerful program; however, the learning
curve for it is a bit steep. Compounding
this is the fact that one of the included
tutorials is in German. That’s great if you
can read German, but it’s of little use to
me. After some searching online, I found a
brief Adobe Acrobat file that shows the
proper way to take photos of a model, but
the rest is up to trial and error.
Since I received the original software I
have been pleased to receive notices of
continued updates to the software. Not only
were certain bugs fixed, but features and
more scenery were added—at no charge.
These updates are free to any Reflex
XTR owner and can be downloaded from
the MRC Web site. I check back often just
to see if new aircraft or scenery is
available.
As they say, a picture is worth a
thousand words. Imagine what a brief
movie can describe. With this in mind,
several short movies of MRC’s Reflex
XTR simulator are available via the MA
Web site.
This footage can give you a better
understanding of what the Reflex simulator
is all about. You’ll see the scenery, models,
and features that can’t be described in a
few short paragraphs. All movies are
available in QuickTime and
WindowsMedia formats.
The Reflex XTR is an impressive
system. It may not have some of the
multiplayer bells and whistles of other
simulators on the market, but it is a solid
piece of programming. It has been designed
to be a pure flight simulator with actual
environments, offered in as realistic a
manner as possible, which an RC pilot can
use to hone his or her skills and become
more proficient.
Its unbelievable realism along with the
wide range of scenery and models to
choose from make it a great choice. The
additional feature of being able to use your
own transmitter allows you to become
familiar with all the switch, trim, and knob
locations.
The graphics are fantastic, and as long
as you have a computer that meets or
exceeds the minimum specifications, this
can be a valuable teaching tool for any RC
pilot. MA
Manufacturer/Distributor:
Model Rectifier Corporation
80 Newfield Ave.
Edison NJ 08837
(732) 225-6144
www.modelrectifier.com/products/rcFlight
Simulators/index.asp
Retail price: $299
Products Used in Review:
Futaba T6EXA transmitter:
Great Planes Model Distributors
Edition: Model Aviation - 2006/09
Page Numbers: 82,83,84,86,88
82 MODEL AVIATION
Power Switch: MRC Reflex XTR Simulator
TOM SULLIVAN
+
• Realistic graphics; in some cases you would
think you were looking at the real thing.
• USB adapter allows you to use your
transmitter for a more realistic feel.
• Included “Model Editor” allows you to create
your own aircraft.
• Wide range of airplane and helicopter models
from which to choose.
• Wide range of scenery in which to fly,
including indoor and slope scenery.
• Flight recorder allows you to record and play
back flights at any time.
• A 40 MB online demo can show you whether
or not your computer can handle the
graphics.
-• Many of the menu items, model names,
recordings, and scenery names are in German. It
will take a bit of trial and error to find what
you’re after.
• While powerful, the Model Editor has a steep
learning curve. Compounding that, some of the
included tutorial is in German.
Pluses and Minuses
The Reflex XTR simulator software comes on a CD-ROM and includes a
transmitter adapter that plugs into a USB port on your computer.
An RC flight simulator that is all
about keeping it “real” and not
being simply a computer game
All simulated models feature real-time movable
surfaces. As you can see, the ailerons, rudder, and
elevator are shown at full deflection.
Inside the adapter is
a little circuit board
that translates
signals from your
transmitter to
the computer. It’s
a bit bulky, which
could make it a
tight fit on some
systems.
MODEL RECTIFIER Corporation’s (MRC’s) new Reflex simulator is one of
the first of a new generation of “extremely” photo-realistic flight simulators. At
the core of this realism is what is referred to as the patented “PANOlusion
Engine.” Everything you see (aircraft, scenery, objects, etc.) is created from
actual pictures to give the simulator a real look.
The software comes with airplane and helicopter simulations as well as a
Model Editor (more about this feature later). Also on the CD-ROM are the
instructions for the simulator. Although I would have rather had a printed manual,
the instructions are viewable on any Web browser. The best instruction resource
is the on-demand Help Screen (the “?” on the top of the screen), which is just a
click away while the Reflex XTR simulator is running.
Let’s see what the Reflex XTR simulation is all about. But first I’ll point out
that reviewing any simulator package can be a lengthy task; since space is at a
premium in magazines, I’ll touch on as much as I can.
First Impressions: The Reflex XTR simulator comes in a small cube of a box.
09sig3.QXD 7/25/06 10:54 AM Page 82September 2006 83
• PC Pentium 4 2.8 GHz processor
• 2 GB RAM
• Radeon 9600 video card (256 MB of
RAM)
• Sound Blaster Live! sound card (24 bit)
• Futaba T6EXA transmitter
• Windows XP (Service Pack 2)
operating system
System Tested On
• PC Pentium 4 1200 MHz processor
• 256 MB RAM
• 1 GB available hard disk space
• DirectX 8.1-capable 3D hardware
accelerated video card with at least 32
MB of video RAM—AGP 2x or better
(MRC currently recommends 64 MB or
more.)
• Shared RAM and 3D software
emulation not supported
• CD drive
• USB port
• RC transmitter (minimum four
channels) with a trainer or DSC jack
• Windows 98/98SE, Me, 2000, or XP
operating system
Minimum Requirements
If you want to create your own aircraft, the included Model Editor
allows you to make realistic versions from side, front, top, and
bottom photos.
This F-86 is just one of the many scale models included with the
Reflex. It is a ducted-fan jet and certainly sounds the part!
Photos by the author
The Reflex XTR excels with the small
electric-powered models. Shown is an
Ikarus Shock Flyer in an indoor setting.
The Reflex includes a nice variety of scale
helicopters. All are well detailed but have
no cockpit detailing, making them look
hollow.
3-D IMAC and TOC pilots rejoice! Not
only are large aerobatic models included,
but they are realistic, allowing you to
master 3-D flying.
One of the great features is the broad
range of places to fly. None is more
breathtaking than this slope soaring scene,
complete with updrafts and a beautiful
sunset.
09sig3.QXD 7/25/06 10:43 AM Page 83Inside are the CD-ROM and a sheet with basic getting-started
information about the system.
Also included is the USB adapter that allows you to use your
own transmitter. Inside the adapter is a bit of electronic wizardry,
with a USB plug on one end and a telephone socket on the other.
At 2.25 inches long and roughly .875 inch square, the adapter’s
size may make it a problem to install on some systems. Plugging
into the telephone socket is a cord (approximately 6 feet long) with
a trainer or DSC plug on the end of it.
Our review system came with the square Futaba trainer plug,
which plugged into the back of my Futaba T6EXA transmitter. The
system can be ordered to suit whatever brand radio the user
prefers.
Installation: Installing the Reflex XTR simulator isstraightforward. Plug the USB adapter into an available USB port,
and then pop the disc into your CD-ROM drive.
The install program requires you to make a few choices about
language and where to install. Once those choices are made, the
installation takes less than a minute. (The installation program also
allows you to uninstall the simulation software as well—a nice
touch.)
Using the Simulator: The Reflex XTR program requires the USB
adapter to be connected and that your transmitter be plugged in
and turned on. Running the simulator the first time, you’ll see a
window pop up with a variety of menu options along the top. In
the center is simulation with a model sitting on the ground, waiting
to be flown.
Many might just want to hit the F4 key to start the simulation
(as I did), but you’ll probably be surprised by what happens. The
default channel assignments were way off for my Futaba
transmitter, so my first flight was a spectacular crash.
I should have run the Calibrate Center routine located in the
Radio drop-down menu. Once that was complete, I brought up the
channel-assignment window (F7) and followed the simple step-bystep
directions to assign all the controls and functions.This setup process takes only a few
minutes. You can assign as many as eight
channels and have separate assignments for
airplanes and helicopters.
With the channels properly assigned, it
was time to fly. Throttling up the model, I
was surprised by how realistic it looked.
All the airplane’s surfaces (ailerons,
elevator, etc.) moved as I moved the sticks.
In addition, the exhaust from the
muffler was not only visible, but it
increased as the throttle increased. Taxiing
along in the grass, I could see the airplane
“bumping” up and down as it would at the
real-life flying site.
After rotation and liftoff I took the
model up to a cruising altitude and made a
few laps around the field to familiarize
myself with the simulated surroundings.
The detail level was amazing. There were
trees, grass, shrubs, various buildings, a pit
area, and more—all looking real life.
Then, out of nowhere, a giant redstriped
wall appeared and the airplane
stopped. Was this a bug? No. It is the way
no-fly zones are protected in the Reflex. It
varies depending on the scenery you have
chosen, but you’ll find these regions in the
pit areas, over houses, etc. It’s a nice touch
and certainly does get your attention. With
any of the zones there is a bit of a buffer to
allow you to turn the model around.
If you’re flying your aircraft higher than
23 feet in altitude, you can fly through the
zone. Below that height the model will
automatically be stopped and returned to
the runway.
Experimenting with the various scenery
files (11 total), I found a wealth of variety.
With just a few clicks of the mouse I could
choose from among average flying fields,
farms, a beautiful seaside cliff for slope
soaring, contest sites, and even an indoor
gymnasium. All had their unique features,
but what really impressed me was the
variety in the lighting.
Most current simulators have the sun
straight overhead (12:00 position). A
couple of the Reflex sceneries were that
way, but many weren’t. Some looked like
early morning; others had the look of the
hour before sunset. Some featured bright
sun and others were a bit hazier.
Playing with the wind and thermal
settings provided an even more immersive
experience. A nice touch was the
turbulence (bump force) that went beyond
simply adding wind. It mimicked the gusts
and turbulence you would experience in
everyday life.
The Models: Switching from the scenery
selection to the model selection, I found a
rich variety of aircraft from which to
choose. There were 25 helicopters and 47
airplanes. For helicopter pilots there were
trainers, sport models, 3-D machines, and
wonderfully modeled scale aircraft.
The airplanes included trainers, sport
models, 3-D foamies, small electrics, large
3-D Tournament of Champions aerobats,
gliders, and ducted-fan types. There was
truly something for anyone, regardless of
your skill level or the type of flying that
interests you.
Each model had an extremely high level
of detail. All movable surfaces would move
when I activated them. Some models
included flaps, and I could dial them in as
well. The propeller or rotor blades looked
realistic as they responded to changes in
throttle setting.
I know I mentioned it before, but the
exhaust was handled extremely well—
especially on the helicopters. If I selected a
helicopter with 3-D (inverted) pitch
capability, I could change the pitch and
watch the exhaust as it was sucked into the
rotor blades.
Another feature each model had was
crash damage. With many of the simulators
today a crash is a crash, meaning that the
simulation will stop and reset within a few
seconds, regardless of the intensity of the
accident.
With the Reflex XTR there were
varying levels of crash damage. In some
minor cases maybe the landing gear was
knocked a bit askew, and other times
maybe the rudder or wingtip was bent. The
model was able to be flown with the
damage—a nice touch. However, larger
crashes could kill the engine or total the
model completely.
In trying the various models, another
thing that struck me was how different each
of the models flew. I won’t go so far as to
say each flew exactly as the aircraft would
have, but they were close and convincing.
The smaller models became “squirrelly”
at lower speeds and could tip stall into a
snap. The 3-D foamies flew similarly to my
Ikarus and Hobby Lobby foamies and
looked wonderful flying in the indoor
scenery.
I wouldn’t consider myself a great
helicopter pilot, but I can hold my own.
Using the helicopter side of the simulation
I found myself having some of the same
problems I encounter in real life; but now I
had a tool to work through them.
Some of the 3-D models were fantastic.
The Hirobo Eagle Freya SST was quite
responsive, and I think any 3-D pilot would
feel at home with it.
If I felt that any of the default models
needed a bit of tweaking to fly a bit more
to my liking, I brought up the “Modify
Physical Parameters” menu using the F11
key. This menu had a vast amount of
adjustable options to tailor the model as
needed.
Things as common as the weight,
wingspan, and CG placement, down to the
spring rate of the main gear could be
adjusted. There were approximately 100
separate parameters that could be modified.
The Extras:
• The Flight Recorder: Although it is not
unique to the Reflex XTR, one of the
included features is a flight recorder. It
allows you to record and play back any
flight—including the model and scenery
used during the original recording. Several
helicopter and aircraft recordings were
included for me to view.
• Torque Training: With today’s emphasis
on 3-D high-alpha flight, the Reflex XTR
has a feature that could help; it is called
“torque training,” and it aids in learning the
tricky art of hovering and torque rolling.
You can have control of as few as one
channel (throttle, for instance), and the
simulation controls the rest. I can add in
more channels—rudder, elevator, and
aileron—as I become more proficient. Thesimulation stops if your aircraft crashes or
gets too out of control. Each time it resets,
the airplane is already in the training
position.
For helicopters there is a Hover
Training feature that works exactly like the
torque training for airplanes. If you’re a
student of helicopter flying, as I am, you’ll
find that this feature makes the Reflex
XTR invaluable.
If you’re already a hover expert, try this
training mode with the helicopter while
inverted; you’ll be at the field doing it for
real in no time, having saved countless
trips to the hobby shop for replacement
parts.
• The Model Editor: The Reflex XTR
includes the Model Editor, which allows
you to create new aircraft or modify the
way existing models look. It is an
extraordinarily powerful program, allowing
you to work from actual side, top, front,
and bottom photographs of a real model.
All models can be viewed and rotated in 3-
D space, just as they would appear in the
simulator.
The included tutorials for the Model
Editor are in German. That’s great if you
can read the language, but it’s almost
useless for me. MRC is aware of this
problem and is in the process of fixing it.
As I mentioned, the Reflex XTR is a
powerful program; however, the learning
curve for it is a bit steep. Compounding
this is the fact that one of the included
tutorials is in German. That’s great if you
can read German, but it’s of little use to
me. After some searching online, I found a
brief Adobe Acrobat file that shows the
proper way to take photos of a model, but
the rest is up to trial and error.
Since I received the original software I
have been pleased to receive notices of
continued updates to the software. Not only
were certain bugs fixed, but features and
more scenery were added—at no charge.
These updates are free to any Reflex
XTR owner and can be downloaded from
the MRC Web site. I check back often just
to see if new aircraft or scenery is
available.
As they say, a picture is worth a
thousand words. Imagine what a brief
movie can describe. With this in mind,
several short movies of MRC’s Reflex
XTR simulator are available via the MA
Web site.
This footage can give you a better
understanding of what the Reflex simulator
is all about. You’ll see the scenery, models,
and features that can’t be described in a
few short paragraphs. All movies are
available in QuickTime and
WindowsMedia formats.
The Reflex XTR is an impressive
system. It may not have some of the
multiplayer bells and whistles of other
simulators on the market, but it is a solid
piece of programming. It has been designed
to be a pure flight simulator with actual
environments, offered in as realistic a
manner as possible, which an RC pilot can
use to hone his or her skills and become
more proficient.
Its unbelievable realism along with the
wide range of scenery and models to
choose from make it a great choice. The
additional feature of being able to use your
own transmitter allows you to become
familiar with all the switch, trim, and knob
locations.
The graphics are fantastic, and as long
as you have a computer that meets or
exceeds the minimum specifications, this
can be a valuable teaching tool for any RC
pilot. MA
Manufacturer/Distributor:
Model Rectifier Corporation
80 Newfield Ave.
Edison NJ 08837
(732) 225-6144
www.modelrectifier.com/products/rcFlight
Simulators/index.asp
Retail price: $299
Products Used in Review:
Futaba T6EXA transmitter:
Great Planes Model Distributors
Edition: Model Aviation - 2006/09
Page Numbers: 82,83,84,86,88
82 MODEL AVIATION
Power Switch: MRC Reflex XTR Simulator
TOM SULLIVAN
+
• Realistic graphics; in some cases you would
think you were looking at the real thing.
• USB adapter allows you to use your
transmitter for a more realistic feel.
• Included “Model Editor” allows you to create
your own aircraft.
• Wide range of airplane and helicopter models
from which to choose.
• Wide range of scenery in which to fly,
including indoor and slope scenery.
• Flight recorder allows you to record and play
back flights at any time.
• A 40 MB online demo can show you whether
or not your computer can handle the
graphics.
-• Many of the menu items, model names,
recordings, and scenery names are in German. It
will take a bit of trial and error to find what
you’re after.
• While powerful, the Model Editor has a steep
learning curve. Compounding that, some of the
included tutorial is in German.
Pluses and Minuses
The Reflex XTR simulator software comes on a CD-ROM and includes a
transmitter adapter that plugs into a USB port on your computer.
An RC flight simulator that is all
about keeping it “real” and not
being simply a computer game
All simulated models feature real-time movable
surfaces. As you can see, the ailerons, rudder, and
elevator are shown at full deflection.
Inside the adapter is
a little circuit board
that translates
signals from your
transmitter to
the computer. It’s
a bit bulky, which
could make it a
tight fit on some
systems.
MODEL RECTIFIER Corporation’s (MRC’s) new Reflex simulator is one of
the first of a new generation of “extremely” photo-realistic flight simulators. At
the core of this realism is what is referred to as the patented “PANOlusion
Engine.” Everything you see (aircraft, scenery, objects, etc.) is created from
actual pictures to give the simulator a real look.
The software comes with airplane and helicopter simulations as well as a
Model Editor (more about this feature later). Also on the CD-ROM are the
instructions for the simulator. Although I would have rather had a printed manual,
the instructions are viewable on any Web browser. The best instruction resource
is the on-demand Help Screen (the “?” on the top of the screen), which is just a
click away while the Reflex XTR simulator is running.
Let’s see what the Reflex XTR simulation is all about. But first I’ll point out
that reviewing any simulator package can be a lengthy task; since space is at a
premium in magazines, I’ll touch on as much as I can.
First Impressions: The Reflex XTR simulator comes in a small cube of a box.
09sig3.QXD 7/25/06 10:54 AM Page 82September 2006 83
• PC Pentium 4 2.8 GHz processor
• 2 GB RAM
• Radeon 9600 video card (256 MB of
RAM)
• Sound Blaster Live! sound card (24 bit)
• Futaba T6EXA transmitter
• Windows XP (Service Pack 2)
operating system
System Tested On
• PC Pentium 4 1200 MHz processor
• 256 MB RAM
• 1 GB available hard disk space
• DirectX 8.1-capable 3D hardware
accelerated video card with at least 32
MB of video RAM—AGP 2x or better
(MRC currently recommends 64 MB or
more.)
• Shared RAM and 3D software
emulation not supported
• CD drive
• USB port
• RC transmitter (minimum four
channels) with a trainer or DSC jack
• Windows 98/98SE, Me, 2000, or XP
operating system
Minimum Requirements
If you want to create your own aircraft, the included Model Editor
allows you to make realistic versions from side, front, top, and
bottom photos.
This F-86 is just one of the many scale models included with the
Reflex. It is a ducted-fan jet and certainly sounds the part!
Photos by the author
The Reflex XTR excels with the small
electric-powered models. Shown is an
Ikarus Shock Flyer in an indoor setting.
The Reflex includes a nice variety of scale
helicopters. All are well detailed but have
no cockpit detailing, making them look
hollow.
3-D IMAC and TOC pilots rejoice! Not
only are large aerobatic models included,
but they are realistic, allowing you to
master 3-D flying.
One of the great features is the broad
range of places to fly. None is more
breathtaking than this slope soaring scene,
complete with updrafts and a beautiful
sunset.
09sig3.QXD 7/25/06 10:43 AM Page 83Inside are the CD-ROM and a sheet with basic getting-started
information about the system.
Also included is the USB adapter that allows you to use your
own transmitter. Inside the adapter is a bit of electronic wizardry,
with a USB plug on one end and a telephone socket on the other.
At 2.25 inches long and roughly .875 inch square, the adapter’s
size may make it a problem to install on some systems. Plugging
into the telephone socket is a cord (approximately 6 feet long) with
a trainer or DSC plug on the end of it.
Our review system came with the square Futaba trainer plug,
which plugged into the back of my Futaba T6EXA transmitter. The
system can be ordered to suit whatever brand radio the user
prefers.
Installation: Installing the Reflex XTR simulator isstraightforward. Plug the USB adapter into an available USB port,
and then pop the disc into your CD-ROM drive.
The install program requires you to make a few choices about
language and where to install. Once those choices are made, the
installation takes less than a minute. (The installation program also
allows you to uninstall the simulation software as well—a nice
touch.)
Using the Simulator: The Reflex XTR program requires the USB
adapter to be connected and that your transmitter be plugged in
and turned on. Running the simulator the first time, you’ll see a
window pop up with a variety of menu options along the top. In
the center is simulation with a model sitting on the ground, waiting
to be flown.
Many might just want to hit the F4 key to start the simulation
(as I did), but you’ll probably be surprised by what happens. The
default channel assignments were way off for my Futaba
transmitter, so my first flight was a spectacular crash.
I should have run the Calibrate Center routine located in the
Radio drop-down menu. Once that was complete, I brought up the
channel-assignment window (F7) and followed the simple step-bystep
directions to assign all the controls and functions.This setup process takes only a few
minutes. You can assign as many as eight
channels and have separate assignments for
airplanes and helicopters.
With the channels properly assigned, it
was time to fly. Throttling up the model, I
was surprised by how realistic it looked.
All the airplane’s surfaces (ailerons,
elevator, etc.) moved as I moved the sticks.
In addition, the exhaust from the
muffler was not only visible, but it
increased as the throttle increased. Taxiing
along in the grass, I could see the airplane
“bumping” up and down as it would at the
real-life flying site.
After rotation and liftoff I took the
model up to a cruising altitude and made a
few laps around the field to familiarize
myself with the simulated surroundings.
The detail level was amazing. There were
trees, grass, shrubs, various buildings, a pit
area, and more—all looking real life.
Then, out of nowhere, a giant redstriped
wall appeared and the airplane
stopped. Was this a bug? No. It is the way
no-fly zones are protected in the Reflex. It
varies depending on the scenery you have
chosen, but you’ll find these regions in the
pit areas, over houses, etc. It’s a nice touch
and certainly does get your attention. With
any of the zones there is a bit of a buffer to
allow you to turn the model around.
If you’re flying your aircraft higher than
23 feet in altitude, you can fly through the
zone. Below that height the model will
automatically be stopped and returned to
the runway.
Experimenting with the various scenery
files (11 total), I found a wealth of variety.
With just a few clicks of the mouse I could
choose from among average flying fields,
farms, a beautiful seaside cliff for slope
soaring, contest sites, and even an indoor
gymnasium. All had their unique features,
but what really impressed me was the
variety in the lighting.
Most current simulators have the sun
straight overhead (12:00 position). A
couple of the Reflex sceneries were that
way, but many weren’t. Some looked like
early morning; others had the look of the
hour before sunset. Some featured bright
sun and others were a bit hazier.
Playing with the wind and thermal
settings provided an even more immersive
experience. A nice touch was the
turbulence (bump force) that went beyond
simply adding wind. It mimicked the gusts
and turbulence you would experience in
everyday life.
The Models: Switching from the scenery
selection to the model selection, I found a
rich variety of aircraft from which to
choose. There were 25 helicopters and 47
airplanes. For helicopter pilots there were
trainers, sport models, 3-D machines, and
wonderfully modeled scale aircraft.
The airplanes included trainers, sport
models, 3-D foamies, small electrics, large
3-D Tournament of Champions aerobats,
gliders, and ducted-fan types. There was
truly something for anyone, regardless of
your skill level or the type of flying that
interests you.
Each model had an extremely high level
of detail. All movable surfaces would move
when I activated them. Some models
included flaps, and I could dial them in as
well. The propeller or rotor blades looked
realistic as they responded to changes in
throttle setting.
I know I mentioned it before, but the
exhaust was handled extremely well—
especially on the helicopters. If I selected a
helicopter with 3-D (inverted) pitch
capability, I could change the pitch and
watch the exhaust as it was sucked into the
rotor blades.
Another feature each model had was
crash damage. With many of the simulators
today a crash is a crash, meaning that the
simulation will stop and reset within a few
seconds, regardless of the intensity of the
accident.
With the Reflex XTR there were
varying levels of crash damage. In some
minor cases maybe the landing gear was
knocked a bit askew, and other times
maybe the rudder or wingtip was bent. The
model was able to be flown with the
damage—a nice touch. However, larger
crashes could kill the engine or total the
model completely.
In trying the various models, another
thing that struck me was how different each
of the models flew. I won’t go so far as to
say each flew exactly as the aircraft would
have, but they were close and convincing.
The smaller models became “squirrelly”
at lower speeds and could tip stall into a
snap. The 3-D foamies flew similarly to my
Ikarus and Hobby Lobby foamies and
looked wonderful flying in the indoor
scenery.
I wouldn’t consider myself a great
helicopter pilot, but I can hold my own.
Using the helicopter side of the simulation
I found myself having some of the same
problems I encounter in real life; but now I
had a tool to work through them.
Some of the 3-D models were fantastic.
The Hirobo Eagle Freya SST was quite
responsive, and I think any 3-D pilot would
feel at home with it.
If I felt that any of the default models
needed a bit of tweaking to fly a bit more
to my liking, I brought up the “Modify
Physical Parameters” menu using the F11
key. This menu had a vast amount of
adjustable options to tailor the model as
needed.
Things as common as the weight,
wingspan, and CG placement, down to the
spring rate of the main gear could be
adjusted. There were approximately 100
separate parameters that could be modified.
The Extras:
• The Flight Recorder: Although it is not
unique to the Reflex XTR, one of the
included features is a flight recorder. It
allows you to record and play back any
flight—including the model and scenery
used during the original recording. Several
helicopter and aircraft recordings were
included for me to view.
• Torque Training: With today’s emphasis
on 3-D high-alpha flight, the Reflex XTR
has a feature that could help; it is called
“torque training,” and it aids in learning the
tricky art of hovering and torque rolling.
You can have control of as few as one
channel (throttle, for instance), and the
simulation controls the rest. I can add in
more channels—rudder, elevator, and
aileron—as I become more proficient. Thesimulation stops if your aircraft crashes or
gets too out of control. Each time it resets,
the airplane is already in the training
position.
For helicopters there is a Hover
Training feature that works exactly like the
torque training for airplanes. If you’re a
student of helicopter flying, as I am, you’ll
find that this feature makes the Reflex
XTR invaluable.
If you’re already a hover expert, try this
training mode with the helicopter while
inverted; you’ll be at the field doing it for
real in no time, having saved countless
trips to the hobby shop for replacement
parts.
• The Model Editor: The Reflex XTR
includes the Model Editor, which allows
you to create new aircraft or modify the
way existing models look. It is an
extraordinarily powerful program, allowing
you to work from actual side, top, front,
and bottom photographs of a real model.
All models can be viewed and rotated in 3-
D space, just as they would appear in the
simulator.
The included tutorials for the Model
Editor are in German. That’s great if you
can read the language, but it’s almost
useless for me. MRC is aware of this
problem and is in the process of fixing it.
As I mentioned, the Reflex XTR is a
powerful program; however, the learning
curve for it is a bit steep. Compounding
this is the fact that one of the included
tutorials is in German. That’s great if you
can read German, but it’s of little use to
me. After some searching online, I found a
brief Adobe Acrobat file that shows the
proper way to take photos of a model, but
the rest is up to trial and error.
Since I received the original software I
have been pleased to receive notices of
continued updates to the software. Not only
were certain bugs fixed, but features and
more scenery were added—at no charge.
These updates are free to any Reflex
XTR owner and can be downloaded from
the MRC Web site. I check back often just
to see if new aircraft or scenery is
available.
As they say, a picture is worth a
thousand words. Imagine what a brief
movie can describe. With this in mind,
several short movies of MRC’s Reflex
XTR simulator are available via the MA
Web site.
This footage can give you a better
understanding of what the Reflex simulator
is all about. You’ll see the scenery, models,
and features that can’t be described in a
few short paragraphs. All movies are
available in QuickTime and
WindowsMedia formats.
The Reflex XTR is an impressive
system. It may not have some of the
multiplayer bells and whistles of other
simulators on the market, but it is a solid
piece of programming. It has been designed
to be a pure flight simulator with actual
environments, offered in as realistic a
manner as possible, which an RC pilot can
use to hone his or her skills and become
more proficient.
Its unbelievable realism along with the
wide range of scenery and models to
choose from make it a great choice. The
additional feature of being able to use your
own transmitter allows you to become
familiar with all the switch, trim, and knob
locations.
The graphics are fantastic, and as long
as you have a computer that meets or
exceeds the minimum specifications, this
can be a valuable teaching tool for any RC
pilot. MA
Manufacturer/Distributor:
Model Rectifier Corporation
80 Newfield Ave.
Edison NJ 08837
(732) 225-6144
www.modelrectifier.com/products/rcFlight
Simulators/index.asp
Retail price: $299
Products Used in Review:
Futaba T6EXA transmitter:
Great Planes Model Distributors
Edition: Model Aviation - 2006/09
Page Numbers: 82,83,84,86,88
82 MODEL AVIATION
Power Switch: MRC Reflex XTR Simulator
TOM SULLIVAN
+
• Realistic graphics; in some cases you would
think you were looking at the real thing.
• USB adapter allows you to use your
transmitter for a more realistic feel.
• Included “Model Editor” allows you to create
your own aircraft.
• Wide range of airplane and helicopter models
from which to choose.
• Wide range of scenery in which to fly,
including indoor and slope scenery.
• Flight recorder allows you to record and play
back flights at any time.
• A 40 MB online demo can show you whether
or not your computer can handle the
graphics.
-• Many of the menu items, model names,
recordings, and scenery names are in German. It
will take a bit of trial and error to find what
you’re after.
• While powerful, the Model Editor has a steep
learning curve. Compounding that, some of the
included tutorial is in German.
Pluses and Minuses
The Reflex XTR simulator software comes on a CD-ROM and includes a
transmitter adapter that plugs into a USB port on your computer.
An RC flight simulator that is all
about keeping it “real” and not
being simply a computer game
All simulated models feature real-time movable
surfaces. As you can see, the ailerons, rudder, and
elevator are shown at full deflection.
Inside the adapter is
a little circuit board
that translates
signals from your
transmitter to
the computer. It’s
a bit bulky, which
could make it a
tight fit on some
systems.
MODEL RECTIFIER Corporation’s (MRC’s) new Reflex simulator is one of
the first of a new generation of “extremely” photo-realistic flight simulators. At
the core of this realism is what is referred to as the patented “PANOlusion
Engine.” Everything you see (aircraft, scenery, objects, etc.) is created from
actual pictures to give the simulator a real look.
The software comes with airplane and helicopter simulations as well as a
Model Editor (more about this feature later). Also on the CD-ROM are the
instructions for the simulator. Although I would have rather had a printed manual,
the instructions are viewable on any Web browser. The best instruction resource
is the on-demand Help Screen (the “?” on the top of the screen), which is just a
click away while the Reflex XTR simulator is running.
Let’s see what the Reflex XTR simulation is all about. But first I’ll point out
that reviewing any simulator package can be a lengthy task; since space is at a
premium in magazines, I’ll touch on as much as I can.
First Impressions: The Reflex XTR simulator comes in a small cube of a box.
09sig3.QXD 7/25/06 10:54 AM Page 82September 2006 83
• PC Pentium 4 2.8 GHz processor
• 2 GB RAM
• Radeon 9600 video card (256 MB of
RAM)
• Sound Blaster Live! sound card (24 bit)
• Futaba T6EXA transmitter
• Windows XP (Service Pack 2)
operating system
System Tested On
• PC Pentium 4 1200 MHz processor
• 256 MB RAM
• 1 GB available hard disk space
• DirectX 8.1-capable 3D hardware
accelerated video card with at least 32
MB of video RAM—AGP 2x or better
(MRC currently recommends 64 MB or
more.)
• Shared RAM and 3D software
emulation not supported
• CD drive
• USB port
• RC transmitter (minimum four
channels) with a trainer or DSC jack
• Windows 98/98SE, Me, 2000, or XP
operating system
Minimum Requirements
If you want to create your own aircraft, the included Model Editor
allows you to make realistic versions from side, front, top, and
bottom photos.
This F-86 is just one of the many scale models included with the
Reflex. It is a ducted-fan jet and certainly sounds the part!
Photos by the author
The Reflex XTR excels with the small
electric-powered models. Shown is an
Ikarus Shock Flyer in an indoor setting.
The Reflex includes a nice variety of scale
helicopters. All are well detailed but have
no cockpit detailing, making them look
hollow.
3-D IMAC and TOC pilots rejoice! Not
only are large aerobatic models included,
but they are realistic, allowing you to
master 3-D flying.
One of the great features is the broad
range of places to fly. None is more
breathtaking than this slope soaring scene,
complete with updrafts and a beautiful
sunset.
09sig3.QXD 7/25/06 10:43 AM Page 83Inside are the CD-ROM and a sheet with basic getting-started
information about the system.
Also included is the USB adapter that allows you to use your
own transmitter. Inside the adapter is a bit of electronic wizardry,
with a USB plug on one end and a telephone socket on the other.
At 2.25 inches long and roughly .875 inch square, the adapter’s
size may make it a problem to install on some systems. Plugging
into the telephone socket is a cord (approximately 6 feet long) with
a trainer or DSC plug on the end of it.
Our review system came with the square Futaba trainer plug,
which plugged into the back of my Futaba T6EXA transmitter. The
system can be ordered to suit whatever brand radio the user
prefers.
Installation: Installing the Reflex XTR simulator isstraightforward. Plug the USB adapter into an available USB port,
and then pop the disc into your CD-ROM drive.
The install program requires you to make a few choices about
language and where to install. Once those choices are made, the
installation takes less than a minute. (The installation program also
allows you to uninstall the simulation software as well—a nice
touch.)
Using the Simulator: The Reflex XTR program requires the USB
adapter to be connected and that your transmitter be plugged in
and turned on. Running the simulator the first time, you’ll see a
window pop up with a variety of menu options along the top. In
the center is simulation with a model sitting on the ground, waiting
to be flown.
Many might just want to hit the F4 key to start the simulation
(as I did), but you’ll probably be surprised by what happens. The
default channel assignments were way off for my Futaba
transmitter, so my first flight was a spectacular crash.
I should have run the Calibrate Center routine located in the
Radio drop-down menu. Once that was complete, I brought up the
channel-assignment window (F7) and followed the simple step-bystep
directions to assign all the controls and functions.This setup process takes only a few
minutes. You can assign as many as eight
channels and have separate assignments for
airplanes and helicopters.
With the channels properly assigned, it
was time to fly. Throttling up the model, I
was surprised by how realistic it looked.
All the airplane’s surfaces (ailerons,
elevator, etc.) moved as I moved the sticks.
In addition, the exhaust from the
muffler was not only visible, but it
increased as the throttle increased. Taxiing
along in the grass, I could see the airplane
“bumping” up and down as it would at the
real-life flying site.
After rotation and liftoff I took the
model up to a cruising altitude and made a
few laps around the field to familiarize
myself with the simulated surroundings.
The detail level was amazing. There were
trees, grass, shrubs, various buildings, a pit
area, and more—all looking real life.
Then, out of nowhere, a giant redstriped
wall appeared and the airplane
stopped. Was this a bug? No. It is the way
no-fly zones are protected in the Reflex. It
varies depending on the scenery you have
chosen, but you’ll find these regions in the
pit areas, over houses, etc. It’s a nice touch
and certainly does get your attention. With
any of the zones there is a bit of a buffer to
allow you to turn the model around.
If you’re flying your aircraft higher than
23 feet in altitude, you can fly through the
zone. Below that height the model will
automatically be stopped and returned to
the runway.
Experimenting with the various scenery
files (11 total), I found a wealth of variety.
With just a few clicks of the mouse I could
choose from among average flying fields,
farms, a beautiful seaside cliff for slope
soaring, contest sites, and even an indoor
gymnasium. All had their unique features,
but what really impressed me was the
variety in the lighting.
Most current simulators have the sun
straight overhead (12:00 position). A
couple of the Reflex sceneries were that
way, but many weren’t. Some looked like
early morning; others had the look of the
hour before sunset. Some featured bright
sun and others were a bit hazier.
Playing with the wind and thermal
settings provided an even more immersive
experience. A nice touch was the
turbulence (bump force) that went beyond
simply adding wind. It mimicked the gusts
and turbulence you would experience in
everyday life.
The Models: Switching from the scenery
selection to the model selection, I found a
rich variety of aircraft from which to
choose. There were 25 helicopters and 47
airplanes. For helicopter pilots there were
trainers, sport models, 3-D machines, and
wonderfully modeled scale aircraft.
The airplanes included trainers, sport
models, 3-D foamies, small electrics, large
3-D Tournament of Champions aerobats,
gliders, and ducted-fan types. There was
truly something for anyone, regardless of
your skill level or the type of flying that
interests you.
Each model had an extremely high level
of detail. All movable surfaces would move
when I activated them. Some models
included flaps, and I could dial them in as
well. The propeller or rotor blades looked
realistic as they responded to changes in
throttle setting.
I know I mentioned it before, but the
exhaust was handled extremely well—
especially on the helicopters. If I selected a
helicopter with 3-D (inverted) pitch
capability, I could change the pitch and
watch the exhaust as it was sucked into the
rotor blades.
Another feature each model had was
crash damage. With many of the simulators
today a crash is a crash, meaning that the
simulation will stop and reset within a few
seconds, regardless of the intensity of the
accident.
With the Reflex XTR there were
varying levels of crash damage. In some
minor cases maybe the landing gear was
knocked a bit askew, and other times
maybe the rudder or wingtip was bent. The
model was able to be flown with the
damage—a nice touch. However, larger
crashes could kill the engine or total the
model completely.
In trying the various models, another
thing that struck me was how different each
of the models flew. I won’t go so far as to
say each flew exactly as the aircraft would
have, but they were close and convincing.
The smaller models became “squirrelly”
at lower speeds and could tip stall into a
snap. The 3-D foamies flew similarly to my
Ikarus and Hobby Lobby foamies and
looked wonderful flying in the indoor
scenery.
I wouldn’t consider myself a great
helicopter pilot, but I can hold my own.
Using the helicopter side of the simulation
I found myself having some of the same
problems I encounter in real life; but now I
had a tool to work through them.
Some of the 3-D models were fantastic.
The Hirobo Eagle Freya SST was quite
responsive, and I think any 3-D pilot would
feel at home with it.
If I felt that any of the default models
needed a bit of tweaking to fly a bit more
to my liking, I brought up the “Modify
Physical Parameters” menu using the F11
key. This menu had a vast amount of
adjustable options to tailor the model as
needed.
Things as common as the weight,
wingspan, and CG placement, down to the
spring rate of the main gear could be
adjusted. There were approximately 100
separate parameters that could be modified.
The Extras:
• The Flight Recorder: Although it is not
unique to the Reflex XTR, one of the
included features is a flight recorder. It
allows you to record and play back any
flight—including the model and scenery
used during the original recording. Several
helicopter and aircraft recordings were
included for me to view.
• Torque Training: With today’s emphasis
on 3-D high-alpha flight, the Reflex XTR
has a feature that could help; it is called
“torque training,” and it aids in learning the
tricky art of hovering and torque rolling.
You can have control of as few as one
channel (throttle, for instance), and the
simulation controls the rest. I can add in
more channels—rudder, elevator, and
aileron—as I become more proficient. Thesimulation stops if your aircraft crashes or
gets too out of control. Each time it resets,
the airplane is already in the training
position.
For helicopters there is a Hover
Training feature that works exactly like the
torque training for airplanes. If you’re a
student of helicopter flying, as I am, you’ll
find that this feature makes the Reflex
XTR invaluable.
If you’re already a hover expert, try this
training mode with the helicopter while
inverted; you’ll be at the field doing it for
real in no time, having saved countless
trips to the hobby shop for replacement
parts.
• The Model Editor: The Reflex XTR
includes the Model Editor, which allows
you to create new aircraft or modify the
way existing models look. It is an
extraordinarily powerful program, allowing
you to work from actual side, top, front,
and bottom photographs of a real model.
All models can be viewed and rotated in 3-
D space, just as they would appear in the
simulator.
The included tutorials for the Model
Editor are in German. That’s great if you
can read the language, but it’s almost
useless for me. MRC is aware of this
problem and is in the process of fixing it.
As I mentioned, the Reflex XTR is a
powerful program; however, the learning
curve for it is a bit steep. Compounding
this is the fact that one of the included
tutorials is in German. That’s great if you
can read German, but it’s of little use to
me. After some searching online, I found a
brief Adobe Acrobat file that shows the
proper way to take photos of a model, but
the rest is up to trial and error.
Since I received the original software I
have been pleased to receive notices of
continued updates to the software. Not only
were certain bugs fixed, but features and
more scenery were added—at no charge.
These updates are free to any Reflex
XTR owner and can be downloaded from
the MRC Web site. I check back often just
to see if new aircraft or scenery is
available.
As they say, a picture is worth a
thousand words. Imagine what a brief
movie can describe. With this in mind,
several short movies of MRC’s Reflex
XTR simulator are available via the MA
Web site.
This footage can give you a better
understanding of what the Reflex simulator
is all about. You’ll see the scenery, models,
and features that can’t be described in a
few short paragraphs. All movies are
available in QuickTime and
WindowsMedia formats.
The Reflex XTR is an impressive
system. It may not have some of the
multiplayer bells and whistles of other
simulators on the market, but it is a solid
piece of programming. It has been designed
to be a pure flight simulator with actual
environments, offered in as realistic a
manner as possible, which an RC pilot can
use to hone his or her skills and become
more proficient.
Its unbelievable realism along with the
wide range of scenery and models to
choose from make it a great choice. The
additional feature of being able to use your
own transmitter allows you to become
familiar with all the switch, trim, and knob
locations.
The graphics are fantastic, and as long
as you have a computer that meets or
exceeds the minimum specifications, this
can be a valuable teaching tool for any RC
pilot. MA
Manufacturer/Distributor:
Model Rectifier Corporation
80 Newfield Ave.
Edison NJ 08837
(732) 225-6144
www.modelrectifier.com/products/rcFlight
Simulators/index.asp
Retail price: $299
Products Used in Review:
Futaba T6EXA transmitter:
Great Planes Model Distributors